- Future
Bodies -
- by
Jill Scott
This
talk centers around the desire to transform the body by technology
- and
the need to transform our types of desire. It will be illustrated with
- excerpts
from my new work at the ZKM, Medienmuseum, Karlsruhe
- called
Digital Body-Automata. This consists of three installations called:
- A
Figurative History (past mechanical transformation); Interskin (present
- digital
transformation) and Immortal Duality (future molecular transfor-
- mation).These
installations are designed to encourage intimate and con-
- templative
and interactive participation on the part of the viewer and cent-
- er
around a similar theme; the exploration of the desire to transform the
- human
body by technology, and, the effect technology may have on the
- design
of the human body in the future.
»A
Figurative History« consists of five interactive terminals with smart
- objects
and corresponding screens. By touching the objects, viewers
- can
see animated characters on the screens, which represent five dif-
- ferent
types of fantasies about the mechanical transformation of the bo-
- dy
by technology, Frankenstein's monster (1890), Lady Miso (1750); Pan-
- dora
(BC), The Cyborg (1250) and The Data Body (1950) The desires to
- transform
these bodies is further extended by the touch of the other
- viewers
in the space, as well as mechanically through the sculptural
- interfaces.
More
internal and ephemeral desires for transformations of the body are
- effected
by the digitization of medical imaging and computer mapping of
- the
interior of the human body. Such is the experience of the Virtual Re-
- ality
Game called »Interskin«. The players can »go inside«
separate body
- parts,
guided by selected »avatars« or »agents«. Together
these body
- parts
form a spiral around the »T'an Tien« or center of the human
body.
- In
the game one can explore the gender and identity of a second self or
- other
body which may resides deep inside the viewer's personality.
»Immortal
Duality« discusses the implications of molecular transforma-
- tion.
As the viewers move in the space, an Interactive Automata com-
- ments
on the paradox of Science in molecular transformation; from the
- early
discovers of phenomena like radium to the latest developments in
- DNA
manipulation and Human Genome Mapping. Around the walls of this
- environment,
a depiction of ethical issues about anti-aging, cloning and
- reproduction
are displayed, and, the viewer can interact with these to
- compose
associations of their own.
These
works suggest that a shift in our notions of »matter« and of
»na-
- ture«
may change the way artists represent the human body. As micro-
- biologists
have cloned a sheep and predict human cloning in the near fu-
- ture,
I wonder, both from the perspective of a woman and an artist what
- will
happen to "reproduction". Without a conscious transformation
of our
- desires
we will still need to question the applications and implications of
- technological
progress.